- CLASSPASS - ClassPass is a membership program that grants users access to multiple gyms and studios in their city and around the world.
- CHALLENGE & DURATION - Create a new digital feature or service for an existing brand and design it on a digital system(in my case, iOS), in two weeks. Increase the social component of ClassPass.
- GOAL - Build a feature in the existing ecosystem that would effectively make the act of working out together, easier.
- ROLE - UX Designer.
- DELIVERABLES - Brief, hypothesis, research themes(drawn from empathy maps), user interviews, personas, competitive analysis, ideation process, wireframes, design solution(high fidelity), Apple watch.
BRIEF
As a longtime fitness junkie, I tend to resort to exercise as a way of catching up with friends and family. For the purpose of this case study, I set to find out the premises in which people use ClassPass with their community, so that I could build something that will make the act of working out together, easier, while increasing the social component of the ClassPass experience.
I developed a Hypothesis to articulate the problem I was interested in solving.
FRIENDS ENJOY TRYING AND DOING GYM CLASSES TOGETHER.
COORDINATING THIS IS A HASSLE.
I believe that by creating a feature that will allow friends to share the experience in a seamless manner, they will live a more active lifestyle.
RESEARCH & DISCOVERY
To kick-off the research process, I asked myself how current ClassPass members use the service with their family and friends, building user empathy.
WHAT MOTIVATES THEM TO WORK OUT
HOW DO USERS SCHEDULE A GIVEN CLASS TOGETHER?
WHAT ARE THEIR HABITS?
IS ATTENDING A CLASS WITH A FRIEND A SOCIAL THING?
WHAT ARE THEIR PAST EXPERIENCES WITH COORDINATING A CLASS WITH A FRIEND?
I created an empathy map to get the ball rolling and get into the users head that I'd be designing for.
USER RESEARCH
I set out to understand users behavior around scheduling classes, and how they go about coordinating the booking of a given class with a friend.
Interviews were conducted with ClassPass users, as well as other users who frequent gym classes, to discern key user patterns about their behaviors.
KEY FINDINGS
I synthesized findings from the user interviews I conducted to learn more about their behavior around class sharing.
PERSONAS
For the purpose of this case study, Margo & Chelsea are a product of the real people I spoke to. These personas were kept at the forefront of all design decisions moving forward.
In an effort to synthesize all the data and pain points, personas(aka "fake" people) were created to exhibit ideal users of the design features.
OPPORTUNITY
I saw an opportunity for a ClassPass user to hold a spot on a friends behalf that they think may be able to join them in a given class.
COMPETITOR ANALYSIS
I wanted to gain insight on the current marketplace for gym and fitness service apps, and explore whether or not they had features that allowed users to share class reservations with friends, and if so, how?
IDEATION PROCESS
EARLY SKETCHING SESSIONS
Several time-boxed design studios were held to get some paper prototypes down and start testing user flows relevant to our personas needs. These quickly became apparent. When choosing which solution(feature) to implement, I also considered if it would fall in the realm of capabilities on the engineering front and features execution.
WIREFRAMES
Several iterations of low-fidelity prototypes were created on Sketch once I was comfortable with the final iteration of the paper prototype. Wireframes were tested on clickable prototype and modified following insights from usability testing.
Wireframes from secondary personas(Chelsea) entry point.
DESIGN SOLUTION
FEATURES & DESIGN DECISIONS
HOLD A SPOT FOR A FRIEND
Once a user has reserved a class for themselves, they are able to hold a spot for a friend. The friend is then notified.
I designed this feature not only to serve as an extension of the current apps interface, but a way to keep other members engaged while also encouraging an active lifestyle amongst the community.
HASSLE-FREE COORDINATION
Keeping engagement between two users confined within the ClassPass app revolved around the concept of coordination hassle-free. Therefore, the users won't have to toggle between their messages and app to plan. Given their busy lifestyles, and the fact that scheduling a gym class doesn't elicit excessive banter, this design decision aligned on the users needs.
WORK OUT WITH FRIENDS
An auto-populated list of ClassPass members from the users contact list makes it easy to know who to ask.
User research showed that there is a big social component associated with the ClassPass service. There is an opportunity here to help user meet their physical goals while reaping social benefits.
USER FLOWS & ANNOTATIONS
A user story was created for both personas to illustrate the problems I'd be solving.
PRIMARY PERSONA
📖 Margo is feeling a little bit apprehensive about trying Barry's Bootcamp for the first time. She wants to see if her friend Chelsea would be free to do it with her.
SECONDARY PERSONA
📖 Chelsea receives a notification from ClassPass, letting her know that Margo has held a spot for her in a class.
APPLE WATCH
Wearable technology is relevant to the ClassPass users needs.
I included an Apple watch design for this project because wearable technology has become a hot-button in fitness, and therefore I deemed it relevant to the ClassPass users needs. From a broader growth standpoint for ClassPass as a company, I feel strongly about this being an opportunity to step into the wearables market as a growth hacking and optimization strategy.